Category: News

All news for humanoid

  • The Shifting Landscape of A.I. Talent: U.S. vs. China

    The Shifting Landscape of A.I. Talent: U.S. vs. China

    The Shifting Landscape of A.I. Talent: A U.S.-China Comparison

    When it comes to the advanced artificial intelligence that fuels chatbots such as ChatGPT, the United States has long been considered the leader. However, in the realm of cultivating the scientists who are pioneering the next wave of humanoid technology, China is making significant strides. Recent research reveals that, by various metrics, China has surpassed the United States as the foremost producer of A.I. talent, generating nearly half of the world’s top A.I. researchers. In contrast, only about 18 percent of leading A.I. experts hail from U.S. undergraduate institutions, according to a study conducted by MacroPolo, a think tank associated with the Paulson Institute that advocates for constructive U.S.-China relations.

    This remarkable shift underscores a notable increase for China, which accounted for roughly one-third of the world’s elite talent just three years ago. Meanwhile, the United States has largely maintained its share during this period. The findings are based on the academic backgrounds of researchers whose papers were presented at the 2022 Conference on Neural Information Processing Systems (NeurIPS). This prestigious conference is dedicated to innovations in neural networks, the backbone of recent advancements in generative A.I.

    The widening talent gap has been developing over the past decade. Throughout much of the 2010s, the United States benefitted significantly as a large influx of China’s brightest minds pursued doctoral degrees at American universities. A substantial number of these researchers chose to remain in the U.S. after graduation. However, the recent research indicates that this trend is reversing, with an increasing number of Chinese researchers opting to stay in their home country.

    The forthcoming years could prove pivotal as both China and the United States vie for dominance in the A.I. sector—a transformative technology that has the potential to enhance productivity, fortify industries, and spur innovation. As a result, these researchers are becoming one of the most geopolitically significant groups in the world.

    Generative A.I. has captivated the tech landscape in both Silicon Valley and China, igniting a frenzy of funding and investment. This surge has been predominantly driven by U.S. tech giants like Google and innovative start-ups such as OpenAI. This dynamic could further attract China’s researchers; however, the escalating tensions between Beijing and Washington may also serve as a deterrent, according to experts.

  • The Evolving Landscape of A.I. Talent: China vs. the United States

    The Evolving Landscape of A.I. Talent: China vs. the United States

    In the realm of artificial intelligence (A.I.), the chatbots and technologies that we frequently engage with have roots in pioneering research and development. While the United States has long been recognized as a leader in A.I., recent studies indicate that China is rapidly gaining ground. In fact, new research highlights that China has, by various metrics, surpassed the United States in producing A.I. talent, now accounting for nearly half of the world’s top A.I. researchers.

    According to a study conducted by MacroPolo, a think tank associated with the Paulson Institute, approximately 18 percent of leading A.I. researchers hail from U.S. undergraduate institutions. This marks a significant shift in the global talent landscape, as just three years ago, China produced about one-third of the world’s top A.I. talent. In contrast, the United States has seen little change in its share during this period.

    The findings are based on an analysis of researchers whose papers were published at the prestigious 2022 Conference on Neural Information Processing Systems (NeurIPS). This conference is a premier event focused on breakthroughs in neural networks, which are the cornerstone of many recent advancements in generative A.I.

    The widening talent gap has been developing over the last decade. Historically, the United States benefited from a significant influx of China’s brightest minds, many of whom pursued doctoral degrees at American universities and chose to remain in the U.S. after graduation. However, the latest research indicates that this trend is shifting, with an increasing number of Chinese researchers opting to continue their work within China.

    The implications of these changes are profound, especially as both China and the United States vie for dominance in the A.I. sector—a technology that holds the potential to enhance productivity, transform industries, and drive innovation. As a result, the researchers involved in this field are becoming one of the most geopolitically significant groups in the world.

    The surge in interest surrounding generative A.I. has ignited a frenzy of investment and funding within both Silicon Valley and China. Leading the charge are U.S. tech giants such as Google, along with innovative start-ups like OpenAI. However, it remains to be seen whether these developments will attract China’s top researchers or if the escalating tensions between Beijing and Washington will discourage some from pursuing opportunities in the U.S.

  • The Future of A.I.: Surprising Advancements on the Horizon

    The Future of A.I.: Surprising Advancements on the Horizon

    During an event held in San Francisco in November, Sam Altman, the CEO of the leading artificial intelligence firm OpenAI, was posed a question regarding the unexpected developments the field might unveil in 2024. Without hesitation, he stated that online chatbots, including OpenAI’s ChatGPT, are poised to experience “a leap forward that no one expected.” His statement was met with agreement from James Manyika, a Google executive, who echoed, “Plus one to that.”

    The A.I. landscape in the coming year is set to be characterized by an astonishingly rapid evolution of technology, where advancements will build upon one another. This will enable A.I. to create new forms of media, emulate human reasoning more effectively, and penetrate physical environments through a new generation of robots.

    In the months ahead, we can anticipate A.I.-driven image generators, such as DALL-E and Midjourney, not only producing still images but also generating videos almost instantaneously. Furthermore, these tools will progressively integrate with chatbots like ChatGPT, leading to a significant expansion of their capabilities beyond mere digital text. This integration will allow chatbots to manage various types of content, including photos, videos, diagrams, charts, and additional media formats. As a result, chatbots will demonstrate behavior that closely resembles human reasoning, addressing increasingly intricate challenges in domains such as mathematics and science. As this technology transitions into the realm of robotics, it will also tackle real-world problems.

    Many of these breakthroughs are already taking shape within premier research laboratories and tech products. However, 2024 is expected to witness a dramatic enhancement in the power of these tools, making them accessible to a much broader audience. David Luan, the CEO of Adept, an A.I. startup, remarked, “The rapid progress of A.I. will continue; it is inevitable.”

    OpenAI, Google, and other tech giants are advancing A.I. at a pace that surpasses other technologies, primarily due to the architecture of the underlying systems. Unlike traditional software applications, which are painstakingly crafted by engineers line by line, A.I. development is expedited through the use of neural networks—mathematical frameworks capable of learning skills by examining vast amounts of digital data. By identifying patterns in data sources such as Wikipedia articles, books, and digital content from the internet, these neural networks can autonomously generate text.

    This year, tech companies plan to introduce A.I. systems to an unprecedented volume of data—including images, sounds, and extensive text—far beyond what humans can comprehend. As these systems become adept at understanding the interconnections between various data types, they will be equipped to solve increasingly complex problems, paving the way for their application in the physical world. (It is noteworthy that The New York Times recently initiated a lawsuit against OpenAI and Microsoft for copyright infringement related to A.I. systems.)

    However, it is essential to clarify that A.I. is unlikely to replicate the complexities of the human brain in the near future. Although A.I. companies and innovators aspire to develop what they term “artificial general intelligence”—a machine capable of performing any cognitive task that a human can do—this remains a formidable challenge. Despite its rapid advancements, A.I. is still in its nascent stages.

    A Glimpse into A.I.’s Transformative Changes Ahead

    Here’s an overview of how A.I. is expected to evolve in the coming year, beginning with the most immediate advancements, which will serve as a foundation for further progress in its capabilities.

    Instant Videos

    Up until now, A.I.-powered applications have primarily generated text and still images in response to user prompts. For example, DALL-E can produce photorealistic images within seconds based on requests like “a rhino diving off the Golden Gate Bridge.” However, this year, companies such as OpenAI, Google, Meta, and New York-based Runway are anticipated to introduce image generators capable of creating videos as well. Prototypes of tools that can quickly generate videos from brief text prompts are already in existence, and tech firms are likely to integrate the capabilities of image and video generators into chatbots, significantly enhancing their functionality.

    ‘Multimodal’ Chatbots

    Chatbots and image generators, initially designed as distinct tools, are gradually merging into more comprehensive systems. When OpenAI launched a new iteration of ChatGPT last year, the chatbot gained the ability to generate both images and text. A.I. companies are now focusing on developing “multimodal” systems, which can process and generate multiple types of media. These systems learn by analyzing an array of inputs, including photos, text, and potentially other formats like diagrams, charts, sounds, and videos, enabling them to create their own diverse content.

    Moreover, because these systems are learning the relationships between different media types, they will be able to interpret one form of media and respond with another. For instance, a user may input an image into a chatbot, and it could respond with relevant text. “The technology will get smarter and more useful,” stated Ahmad Al-Dahle, who leads the generative A.I. division at Meta. “It will be capable of performing a wider array of tasks.”

    While multimodal chatbots will undoubtedly have their share of inaccuracies—much like their text-only counterparts—tech companies are diligently working to minimize errors as they strive to construct chatbots that can reason more like humans.

    Enhanced ‘Reasoning’ Abilities

    When Mr. Altman refers to A.I. making significant strides, he is alluding to chatbots that will exhibit improved reasoning capabilities, allowing them to tackle more complex tasks such as solving intricate mathematical problems and generating detailed computer code. The goal is to develop systems that can logically and methodically resolve issues through a series of sequential steps, each building upon the previous one, akin to human reasoning in certain scenarios.

    Leading experts remain divided on whether chatbots can genuinely reason in this manner. Some contend that these systems merely mimic reasoning by reflecting patterns found in internet data. Nonetheless, OpenAI and other organizations are focused on creating systems that can reliably tackle complex inquiries in subjects like mathematics, programming, physics, and other scientific fields. “As systems become more dependable, their popularity will surge,” remarked Nick Frosst, a former Google researcher who now helps lead Cohere, an A.I. startup.

    If chatbots enhance their reasoning capabilities, they could evolve into what are termed “A.I. agents.”

    ‘A.I. Agents’ in Action

    As companies train A.I. systems to navigate complex problems step by step, they also enhance chatbots’ abilities to utilize software applications and websites on behalf of users. Researchers are essentially transforming chatbots into a new class of autonomous systems known as A.I. agents. This means that chatbots could manage various software applications, websites, and online tools, such as spreadsheets, calendars, and travel platforms, allowing users to delegate mundane office tasks to them. However, this development raises concerns about job displacement.

    Currently, chatbots can perform basic tasks like scheduling meetings, editing documents, analyzing data, and generating bar charts. Nevertheless, these systems do not always function as effectively as desired, and they often struggle with more complex tasks. This year, A.I. companies are expected to introduce more reliable agents capable of handling a broader range of responsibilities. “You should be able to delegate any tedious, day-to-day computer work to an agent,” Mr. Luan commented.

    Such tasks might encompass managing expenses in applications like QuickBooks or recording vacation days in software like Workday. In the long-term, the potential of A.I. agents will extend beyond software and digital services, paving the way for robotics integration.

    Advancements in Robotics

    Historically, robots were programmed to execute repetitive tasks, such as picking up boxes of uniform size and shape. However, utilizing the same technology that powers chatbots, researchers are now equipping robots with the ability to tackle more intricate challenges, including those they’ve never encountered before. Just as chatbots learn to anticipate the next word in a sentence through extensive exposure to digital text, robots can learn to predict physical interactions by analyzing countless videos of objects being manipulated, lifted, and moved.

    “These technologies can absorb tremendous amounts of data. As they do, they learn about the world, physics, and how to interact with various objects,” explained Peter Chen, a former OpenAI researcher now leading the robotics startup Covariant. This year, A.I. will significantly enhance robots operating behind the scenes, such as robotic arms that fold shirts in laundromats or sort items in warehouses. Tech leaders like Elon Musk are also endeavoring to introduce humanoid robots into everyday home environments.

  • Exploring the Art and Technology of Jordan Wolfson

    Exploring the Art and Technology of Jordan Wolfson

    Inside Jordan Wolfson’s Studio: The Intersection of Art and Technology

    Jordan Wolfson’s studio is a curious space, notably devoid of the animated robots that have become synonymous with his work. Nestled within a nondescript industrial park close to Atwater Village in Los Angeles, this 1000-square-foot area serves primarily as a staging ground rather than a workshop; the lifelike animatronic sculptures that have propelled Wolfson into the spotlight are crafted elsewhere, primarily at a larger fabrication facility located in the San Fernando Valley. Scattered across a black folding table are the dismembered, garnet-hued limbs of a boyish puppet titled “Red Sculpture” (2022), while much of the remaining work lies entombed within wooden crates, a testament to a hectic exhibition schedule.

    Wolfson has gained notoriety for his sculptural pieces that employ advanced technology in intricate, costly, and occasionally groundbreaking manners, resulting in creations that evoke feelings of dread and unease. His infamous “Female Figure,” a cyborg dancer characterized by blood-red lips and a ghoulish visage, went viral after its appearance in an otherwise vacant David Zwirner Gallery in New York in 2014. Similarly, “Colored Sculpture” (2016), a snarling doll reminiscent of Howdy Doody, whose disjointed body is suspended by a chain and violently thrashed against the floor, garnered widespread attention during its exhibition at the Tate Modern in 2018. These robotic figures are equipped with cutting-edge facial-recognition technology, allowing them to establish intermittent and seemingly deliberate eye contact with viewers, creating an unsettling flirtation with the notion of sentience.

    A photograph juxtaposing John F. Kennedy Jr. with one of Wolfson as a child, imagery he recently utilized in an exhibition in Basel, Switzerland, adorns the studio walls. Nearby, a storage area houses reference photos of police officers, a subject Wolfson is currently exploring.

    Born in New York and educated at the Rhode Island School of Design, where he earned a B.F.A. in 2003, Wolfson quickly made a name for himself in the art world during the early 2000s, establishing a reputation as a provocateur who challenges liberal sensibilities. One of his most renowned and contentious works, “Real Violence,” showcased at the Whitney Biennial in 2017, required viewers to don virtual reality headsets and noise-canceling headphones. Within this immersive experience, spectators witnessed a grisly scene: a man (a digital representation of Wolfson himself) brutally assaulting another man (a CGI dummy) with a baseball bat until his head graphically explodes. Throughout this harrowing sequence, a third man, unseen but audible through the headphones, sings two Hebrew prayers — a personal touch reflecting Wolfson’s Jewish heritage. “We live in a complex world,” Wolfson remarked during a recent studio visit in October. “I’m simply trying to create art that reflects the times we inhabit. And I find these times to be incredibly violent and, quite frankly, distressing.”

    A box of clothing bearing Wolfson’s work sits nearby, including a sweatshirt emblazoned with an image of “House With Face” (2017) and a T-shirt featuring “Female Figure.”

    While Wolfson perceives himself as a sincere “witness” to the moral decay of society, his critics adopt a more skeptical stance, grappling with the unsettling nature of his work. In a 2020 profile for The New Yorker, Dana Goodyear probed the intentions behind “Female Figure,” questioning whether the piece expressed misogyny or critiqued it, or potentially even hinted at a veiled confession. “It was impossible to say for sure; Wolfson’s medium is plausible deniability,” she wrote. When confronted with these interpretations, Wolfson dismissed the idea that his sculptures are mere spectacles: “I’m not creating works solely to attract attention or provoke,” he asserted. “That would be an unserious approach to life.”

    Currently, many of Wolfson’s larger sculptures are packed away in shipping crates. Among them is “Female Figure” (2014). His most recent endeavor, “Body Sculpture,” is a 36-inch metal cube equipped with intricately designed robotic arms. This new piece, similar to earlier works, performs a range of uncanny gestures, from pointing to gyrating and even “playing itself like a drum.” Wolfson describes these movements as both “silly” and “serious.” “Body Sculpture” is set to premiere at the National Gallery of Australia, which invested $5 million in its creation, on December 9. The project, which began in 2018, originated from a conceptual seed (an idea Wolfson often refers to as “a download,” likening it to an invisible connection to a supercomputer). This concept then evolved into a pitch video presented to several institutions, a strategic approach aimed at securing funding as well as articulating the work’s potential. It has since been in technical production with Los Angeles-based fabricators. Wolfson envisions the piece as an exploration of both the darker and lighter aspects of the human experience, encompassing violence and aggression alongside curiosity and playfulness. When asked if “Body Sculpture” is meant to represent a specific individual or entity, he confidently replies, “It’s a surrogate for you.” To complement its unveiling, Wolfson has selected an array of works from the National Gallery’s collection, featuring pieces by Robert Mapplethorpe, Claes Oldenburg, Diane Arbus, Andy Warhol, Elaine Sturtevant, and Donald Judd.

    During a visit to his studio in October, Wolfson engaged with T’s artist questionnaire amidst the vibrant lighting and an unusual misty atmosphere, accompanied by the melodic chirping of a hidden cricket. We sat at a table adjacent to a wall filled with peculiar AI-generated imagery (a process he was experimenting with using OpenAI’s DALL-E imaging system), which included a bowl of apples entangled with chains and a leather-gloved hand holding a cross.

    When did you first feel comfortable calling yourself a professional artist?

    I considered myself a professional artist from the moment I began creating art. I distinctly remember feeling that way by the age of 18, motivated by my seriousness and commitment to the craft. While one could argue that a professional is someone who earns a living from their work, I had sold a few paintings earlier in my life. However, I believe anyone who dedicates themselves seriously to their art can rightfully identify as a professional. But who am I to judge what anyone chooses to call themselves?

    What was the first work you ever sold?

    I had a gallery show during high school and sold a painting. I deeply regret selling it, as it’s a piece I would have liked to keep. In fact, I wish I could retain much more of my work.

    What was the painting?

    It depicted a photograph from Life magazine, a well-known publication from the ’50s and ’60s. The image featured a man in overalls, standing and gazing into the light — it’s challenging to articulate. However, there has always been an element of Americanness in my work, focusing on themes of American life and culture. It was a distinctly American image.

    I’d like to hear more about this idea of Americanness and how that plays into your work now.

    Though I’ve spent time in Europe, I never found it conducive to my artistic practice. For reasons I can’t quite pinpoint, I’ve consistently felt more at home creating art here in the U.S., and I’ve always considered it my target audience. It’s easier to produce art when you’re situated in the eye of the storm rather than standing outside of it.

    Do you feel like you’re in the center of the storm now?

    Yes. However, in my recent works, I find myself looking inward, focusing more on physicality rather than topical or historical American content.

    Why do you think people often focus on the violence in your work?

    My art explores the human condition. We inhabit a complex world with a rich history of violence. I don’t condone this violence, nor do I embrace it, but in taking my role as an artist seriously, I strive to reflect the reality of what I observe. Do you want a witness who will shy away from depicting the truth of their observations?

    Do you think an artist has a social responsibility to bear witness?

    I believe artists should feel free to create whatever resonates with them. Personally, I’ve sought to bear witness in the most honest ways possible, engaging with various subject matters.

    What is your process of creating a new work? Where do you start?

    Ideas often come to me rapidly — sometimes within just a few minutes — and I can conceptualize an entire piece in that timeframe.

    And what is the idea? Is it an image of the piece?

    It’s almost like … Have you ever typed something into ChatGPT? It quickly generates a detailed response. I can’t quite describe it, but it feels similar to that. Part of my role involves preparing myself to create, whether that means clearing my mind from a distraction like stubbing my toe or dealing with a flat tire. I’ve been meditating for about 14 years, and I refuse to engage with my work unless I’ve taken the time to meditate beforehand. This practice extends to meetings and interviews as well.

    So you meditate every day?

    Sometimes multiple times a day.

    What is your typical day like?

    I start my day with a walk with my dog, followed by coffee and breakfast. Then we sit in the grass, and I meditate. Afterward, I connect with everyone to understand the day’s agenda. Usually, I meet with an artist named Russell Barsanti, my primary technical collaborator. Our sessions typically last about 3 to 4 hours, filled with driving around and visiting various fabricators. We engage in discussions about exciting elements, such as the surface of a sculpture. I also maintain an office at home, where I try to exercise and enjoy evenings with friends, often reading before bed.

    What are you reading now?

    I’m currently engrossed in the screenplay for Ingmar Bergman’s “Persona” (1966). It’s a masterpiece.

    Are you binge-watching any shows right now?

    No, I don’t watch television, but I do enjoy films. The last intriguing movie I viewed was “Minority Report” (2002).

    What’s your worst habit?

    Not trusting myself. I constantly strive to overcome that.

    What embarrasses you?

    Pretty much everything. Many situations can lead to embarrassment for me — not knowing something, saying the wrong thing, feeling foolish, or being overly eager for someone’s approval. Even having food stuck in my teeth can make me cringe. I’ve certainly been unintentionally rude to people in the past, and that has embarrassed me as well.

    What’s the last thing that made you cry?

    I spent time with my mother’s body after she passed away. I stayed with her for a while.

    I’m sorry. Was that recent?

    Yes, it happened in August.

    Has a work of art ever made you cry?

    Yes, [Caravaggio’s] “The Calling of St. Matthew” [1599-1600] had that effect on me.

    Is there an artist whose work you really admire or feel envious of?

    There are several prominent sculptors from the generations before mine, such as Katharina Fritsch, Charles Ray, Paul McCarthy, and Jeff Koons. Additionally, I appreciate many contemporary artists, including Carol Bove, Rosemarie Trockel, and Isa Genzken. I feel incredibly fortunate to be part of this world and to connect with talented practitioners.

    Do you talk to other artists regularly?

    Absolutely. It’s remarkable; I was so invested in art as a young person, and now I’m fortunate enough to call many artists I once idolized my friends and acquaintances. It’s truly special. The individual I’d have most liked to meet — and I actually had lunch with [his collaborator] Paul McCarthy last weekend — was the late visual artist Mike Kelley.

    How do you know when a piece is finished?

    It often comes down to a generative feeling. When I observe a piece, it transitions into a state of stasis. At that point, there’s either an increased or decreased energy, but it must resonate the right way, maintaining the appropriate tone and attitude without collapsing into moralism or didacticism. There exists a certain frequency of vagueness or ambiguity, and the piece captures that essence. It should also evoke something I haven’t seen before, either in the work or within my own practice. I strive for that. The goal isn’t necessarily for the work to be original, but rather to possess a strong tension.

    Do you consider your robotic sculptures to be sentient or possessing the potential for sentience?

    People often ask this question. I find myself boring in my responses regarding my relationship with these works. It’s not a Pygmalion dynamic for me; rather, my approach is quite pragmatic. I demand a great deal from them—not as individual entities, but as artworks. I believe that if I anthropomorphize them or develop an emotional attachment due to their figurative or humanoid nature, it would distract me from pushing the work to its limits. I recall during the programming phase of “Female Figure,” while it was installed atop a furniture warehouse, I found myself alone with it. When it unexpectedly looked into the mirror and up at me, I screamed, bolted out, and drove home. After that experience, I aimed to maintain a neutral relationship with it.

  • Rishi Sunak and Elon Musk Discuss A.I. Risks at Safety Summit

    Rishi Sunak and Elon Musk Discuss A.I. Risks at Safety Summit

    Rishi Sunak Meets Elon Musk at A.I. Safety Summit

    On Thursday evening, after an eventful couple of days hosting a wide array of government leaders, tech executives, and experts at a summit focused on the perils of artificial intelligence, British Prime Minister Rishi Sunak had one final appointment: a meeting with the enigmatic tech mogul, Elon Musk.

    Musk, known for his influential presence in the tech world, attended the A.I. Safety Summit organized by Sunak at Bletchley Park, the historic estate where Alan Turing famously decoded the Nazis’ Enigma machine during World War II. The summit concluded with a declaration signed by representatives from 28 nations, acknowledging that while A.I. holds “enormous global opportunities,” it also carries the risk of “catastrophic harm.”

    At Lancaster House, a former royal residence located near Hyde Park and Buckingham Palace, Sunak engaged Musk in a dialogue about the potential risks associated with A.I. and what measures, if any, the global community can take to mitigate these dangers. The conversation was streamed live on X, Musk’s social media platform formerly known as Twitter.

    “A.I. will likely be a force for good,” Musk stated during the discussion. However, he cautioned that the probability of adverse outcomes is “not zero.” He emphasized that the pace of A.I. development is unprecedented, stating, “It is advancing faster than any technology I’ve witnessed in history.”

    Sunak acknowledged the various risks posed by A.I. but attempted to downplay some of the more alarming concerns. While he often encounters voters anxious about job automation and potential unemployment, Sunak expressed his belief that A.I. would enhance productivity, create new job opportunities, and act as a “co-pilot” to assist workers rather than replace them—a viewpoint that starkly contrasts with the opinions of many labor unions.

    The pairing of Sunak and Musk is indeed intriguing. Sunak, a polished former Goldman Sachs banker, has positioned himself as a stabilizing figure after the tumultuous tenures of his predecessors, Boris Johnson and Liz Truss. In contrast, Musk is known for his spontaneous social media activity and provocative statements, seemingly thriving in an environment of unpredictability and chaos.

    Both figures are currently under significant scrutiny. Sunak’s grip on power is tenuous; his Conservative Party, which has governed for 13 years, is facing increasing criticism for a sluggish economy, ongoing labor strikes, and strained public services due to prolonged austerity measures. Meanwhile, Musk has faced backlash for allowing hate speech and other harmful content to proliferate on X since acquiring the platform last year.

    With a background that includes attending Stanford University and a fondness for Silicon Valley, Sunak sought to leverage the event at Bletchley Park to position Britain as a leader in A.I. policy. Although the summit yielded little in terms of actionable policy, many attendees agreed it sparked a crucial global dialogue about A.I. safety.

    Musk, whose ventures include Tesla and SpaceX, was undoubtedly the star attraction at the summit. On the preceding day, he participated in several closed-door sessions and was frequently approached for photographs by attendees. Max Tegmark, a professor at the Massachusetts Institute of Technology, noted, “People would come up and say, ‘Can I just take a selfie?’ and then quickly others would join in for their own pictures.” Sunak appeared equally impressed by Musk, opening their conversation with a quote from Bill Gates, praising Musk as one of the greatest inventors of his generation.

    During their exchange, Sunak asked Musk, “What types of actions should governments like ours undertake?” with a tone of reverence. The audience comprised a mix of British officials and business leaders, including Demis Hassabis, the CEO of Google’s A.I. lab DeepMind, and the musical artist Will.i.am, who sat in the front row.

    Many observers interpreted Sunak’s conversation with Musk as a strategic effort to enhance Britain’s appeal to entrepreneurs and technology firms at a time when the economy is struggling. A British journalist questioned Sunak during a news conference earlier that day, asking if the meeting was about A.I. or an attempt to attract a Tesla battery plant to the U.K. While Sunak acknowledged Musk’s expertise in A.I., the implications of the meeting were clear.

    • “He wants the U.K. to attract investments,” explained Marietje Schaake, the international policy director at Stanford’s Cyber Policy Center, who moderated one of the summit discussions. She remarked that the Musk interview seemed to resemble a media stunt.

    The conversation between Sunak and Musk occasionally ventured into the realm of science fiction. Musk articulated a vision of a future where computers could exceed human intelligence, rendering traditional work obsolete. He also speculated about the development of humanoid robots that would require off switches.

    In an unexpectedly heartfelt moment, Musk shared that A.I. systems may evolve to become a person’s “great friend,” capable of remembering past conversations and personal preferences. He reflected on his son’s learning disabilities and challenges in forming friendships, stating, “An A.I. friend would be wonderful for him.”

  • The Uncanny Valley of Hyperrealism: An Artistic Exploration

    The Uncanny Valley of Hyperrealism: An Artistic Exploration

    This past summer, a striking installation captured the attention of art enthusiasts at Galerie Georges-Philippe & Nathalie Vallois in Paris. A naked figure, suspended from the wall, arms spread like a crucifix, evoked a visceral reaction from onlookers. Some couldn’t help but wince, while a nearby couple turned their heads away in discomfort. Yet, they too appeared as if they were lifeless sculptures, adding to the eerie atmosphere of the scene. This thought-provoking work was part of “Grace,” a captivating exhibition by the American sculptor John DeAndrea, who, at 81, has spent nearly six decades creating human doppelgängers in his studio located near the Rocky Mountains.

    DeAndrea’s intricate process involves several meticulous steps: he begins by placing live models into silicone rubber molds, which are subsequently cured and built up with layers of plaster. This negative mold is then filled with fortified plaster, allowed to cure, and perfected before being recast in bronze. The final touches include the careful application of layers of opaque and transparent oil paints to achieve an astonishingly lifelike appearance, complete with realistic skin tones and detailed eyes, culminating in hair that adds to the authenticity of his creations.

    Art critics have coined various terms to describe the essence of DeAndrea’s work, including hyperrealism. However, DeAndrea himself has stated that he does not identify as an artist. A more fitting descriptor might stem from the ideas of Sigmund Freud. In response to a 1906 essay by German psychiatrist Ernst Jentsch, who explored the unsettling feeling that arises when one questions whether an apparently animate being is truly alive or whether a lifeless object might possess some semblance of life, Freud elaborated on the concept of the uncanny. This phenomenon represents the intersection of art and life, where their boundaries blur in a manner that is both confusing and discomforting.

    Exploring the Cycle of Uncanny Art

    So why do artists continuously gravitate toward the theme of the uncanny? Freud suggested that the uncanny resides within “that class of the frightening which leads back to what is known of old and long familiar.” The hyperreal art movement often reflects modern uncertainties: What exactly is that thing? How can it evoke both familiarity and alienation simultaneously? This aesthetic frequently emerges during tumultuous periods in history. Freud first articulated the idea of the uncanny in 1919, shortly after World War I, which left a profound scar on Europe with millions of lives lost and cities in ruins. DeAndrea, who describes his work as “not dark” in intent, began experimenting with casting techniques in the mid-1960s, aiming to accurately represent the human form, perhaps more influenced by the self-absorbed ethos of the Me Generation than by the Vietnam War. In contrast, his contemporary, Duane Hanson, often infused his hyperrealist sculptures with overt political commentary. Hanson’s notable 1969 piece, “Vietnam Scene,” starkly depicts dead and wounded U.S. soldiers, while he is perhaps best remembered for his fiberglass-and-polyester-resin representations of Florida tourists.

    Each decade seems to yield hyperrealist sculptures reflective of its social climate. Today, we find ourselves in an era marked by a declining trust in reality—rife with former presidents’ election fraud assertions and the rise of deepfakes and artificial intelligence. The uncanny valley, once a trope of horror films—from Ridley Scott’s “Alien” (1979) to John Carpenter’s “The Thing” (1982) and the disturbingly human robot in “M3gan” (2023)—has evolved into a daily concern, with tech moguls like Elon Musk and Jeff Bezos proposing humanoid robots to address labor shortages in the U.S. Hyperrealist art feels particularly relevant and, at times, chilling in this context, with technological advancements rendering the style more lifelike than ever.

    Heightened Realities and Disturbing Absurdities

    Over the years, hyperrealism has integrated elements of exaggeration, intensifying the shock of the uncanny. A prime example is Australian artist Ron Mueck’s colossal child sculpture, “Boy” (1999), displayed at the ARoS museum in Aarhus, Denmark. Standing nearly 15 feet tall, the child’s details are rendered with meticulous precision, even in a crouched, almost fetal position, heightening the viewer’s sense of wonder and discomfort.

    Italian artist Maurizio Cattelan has been a significant contributor to the hyperrealist tradition for over two decades. His works often blend humor and discomfort, as seen in “La Nona Ora” (1999), which portrays Pope John Paul II in papal garb, writhing in agony after being struck by a meteor. The pope retains a peculiar dignity, clutching a crucifix staff as if it could provide solace in this bizarre situation. In a similarly provocative vein, Cattelan’s “Him” (2001) features a disturbingly lifelike sculpture of Adolf Hitler, kneeling in prayer as an altar boy would, the juxtaposition of innocence and evil rendering the artwork all the more effective and grotesque. “It is a fake until proven otherwise,” Cattelan remarked about these installations.

    Many hyperrealist works draw upon long-standing traditions of mimesis, including anatomical wax models based on real corpses, a practice that dates back to the 18th century. However, recent technological advancements have both simplified the processes of hyperrealism and added layers of complexity. Patricia Piccinini, an Australian visual artist, has spent over twenty years crafting anthropomorphic chimeras from silicone, fiberglass, leather, and human hair: from a grotesque porcine creature nursing its young in “The Young Family” (2002) to a bearlike man resembling a hairless Bigfoot in “The Carrier” (2012). Recently, she experienced a disconcerting moment when she discovered images of artworks online that bore her name but were not her creations. They were the product of an AI art generator that mimicked her style through random machine learning. “What I saw looked like it had been made by someone who had only been told about my work by someone who didn’t understand it,” she lamented.

    This development is troubling for any artist, yet it also underscores the increasing significance of human-engineered hyperrealism in a world grappling with machine-generated art. In 2011, Austrian sculptor Erwin Wurm modified a red Mercedes-Benz MB100D van, curving its rear half up a wall. When it was installed four years later outside the Center for Art and Media in Karlsruhe, Germany, a traffic warden even issued it a parking ticket. Wurm posits that we live in an age where our brains are constantly deciphering visual stimuli. “Is it nature or is it copying nature?” he questions. “You think it’s nature, but then you realize, ‘Wait a moment, it’s not. It’s something else.’”

    Through his series of “One Minute Sculptures,” initiated in 1988, Wurm has pushed the boundaries of hyperrealism to its limits, transforming actual people into absurd and improbable sculptures. He directs participants to enact seemingly impossible scenes, such as office supplies protruding from unusual orifices or a forehead supporting a precarious tower of oranges, posing for mere 60 seconds for his camera.

    “Reality is totally insane; we have to compete with it,” Wurm asserts. Ultimately, this is why such art is of paramount importance: it jolts us from our everyday perspectives, prompting us to reevaluate what we might be overlooking in our lives. “I see the world going in a strange direction,” Wurm reflected, “and I’m scared for the future.”

  • The Cinematic Exploration of Artificial Intelligence: From Fear to Fascination

    The Cinematic Exploration of Artificial Intelligence: From Fear to Fascination

    Reflections on Cinema’s Fascination with Artificial Intelligence

    I’ve witnessed visions that defy belief, to echo a line from Ridley Scott’s 1982 classic, “Blade Runner.” As a movie critic, these fantastical images are part of my landscape. Among my favorites are the walking, talking, and often chilling robots reminiscent of those in the original “Westworld” and particularly in “The Stepford Wives.” During the 1970s, these films presented a starkly pessimistic outlook on our future, contrasting sharply with the more endearing robot companions that emerged in “Star Wars,” which would soon dominate both culture and cinema.

    Throughout cinematic history, we have been haunted by these extraordinary machines, especially those humanoid creations that mirror us in unnerving ways. From the robot femme fatale in Fritz Lang’s “Metropolis” (1927) to the duplicitous android in Scott’s “Alien” (1979), these ingenious constructs are described as “virtually identical to a human,” echoing another quote from “Blade Runner.” More recently, the emergence of artificial intelligence has captivated and unsettled audiences both on and off the screen. In the latest installment of “Mission: Impossible,” Tom Cruise faces off against a sentient A.I.; meanwhile, in the upcoming post-apocalyptic thriller “The Creator,” John David Washington portrays an operative tasked with retrieving an A.I. weapon that takes the form of an innocuous child.

    While I approach “The Creator” with curiosity, I can’t deny that the concept of artificial intelligence sends shivers down my spine. I attribute some of these anxieties to Stanley Kubrick—just kidding, mostly. However, my deep-seated suspicions surrounding A.I. have remained largely unchanged since the eerily emotionless voice of HAL 9000, the supercomputer in Kubrick’s 1968 masterpiece “2001: A Space Odyssey,” became ingrained in my psyche. It was HAL’s calm, measured, and relentless voice that resonated in my mind when I read the May 30 statement from over 350 A.I. leaders, which proclaimed, “Mitigating the risk of extinction from A.I. should be a global priority alongside other societal-scale risks such as pandemics and nuclear war.”

    By the time that alarming warning was issued, the Writers Guild of America had been on strike for four weeks, partly fueled by concerns that generative A.I. might encroach upon their livelihoods, potentially replacing them. Similar fears prompted SAG-AFTRA, the union representing approximately 160,000 performers and media professionals, to join the picket lines on July 14. This marked the first time since 1960 that both unions were on strike simultaneously. The Alliance of Motion Picture and Television Producers, the organization that negotiates on behalf of studios, dismissed union concerns with bland reassurances that all would be well. “We’re creative companies,” they stated in May, “and we value the work of creatives.”

    If you found that statement laughable, you’re not alone. Considering the history of the film industry and the nature of capitalism, combined with the absurdity of using “creative” as a noun, it’s hard to accept this claim at face value. The writers’ concerns are indeed serious: they seek to prevent A.I. from being utilized to write or rewrite literary material or to serve as source material. In July, John Lopez, a member of the union’s A.I. working group, infused a romantic notion into these stipulations, stating in Vanity Fair that “meaning in art always comes from humans, from having something to say, from needing to connect.” While I empathize with this sentiment, I can’t help but wonder if he’s ever perused the transcript of a Disney earnings call.

    Unsurprisingly, given that companies are already scanning actors’ faces and bodies, SAG-AFTRA’s stance on A.I. is alarmingly apocalyptic: “Performers need the protection of our images and performances to prevent the replacement of human performances by artificial intelligence technology.” As I read this, I couldn’t help but think of Andy Serkis, renowned for voicing and bringing to life motion-capture characters in the “Lord of the Rings” films and the rebooted “Planet of the Apes” series. Fans of his performances, including his co-star James Franco, rallied for Serkis to receive Oscar recognition. “This is not animation as much as it’s digital ‘makeup,’” Franco asserted in Deadline, a perspective that surely resonated with industry executives.

    In the early, tumultuous years of cinema, filmmakers wore many hats: writing, directing, scouting locations, and acting. As the film industry transformed into a major enterprise in the 1910s, the quest for efficiency became a rallying cry, eventually evolving into a core ethos. The principles of scientific management were applied to streamline production, leading to the establishment of sprawling studio lots that centralized labor and created distinct departments (executive, wardrobe, electrical). This shift resulted in a significant division of labor. By the 1920s, directors, writers, and stars who once held sway over their work found themselves increasingly answering to producers and studio executives.

    Some films seemed to nod toward the Hollywood factory model, such as Charlie Chaplin’s “Modern Times” (1936). In it, Chaplin’s Little Tramp toils in a factory designed for maximum efficiency, featuring a new “feeding machine” intended to serve workers while they labor, thus boosting production and minimizing costs. However, when the boss tests the machine on the Tramp, chaos ensues. Shortly thereafter, while tightening bolts on a conveyor belt, the Tramp suffers a breakdown, his movements becoming frantic as he is sucked into the machine—a striking image of radical dehumanization.

    While some stars managed to carve out their independence within the system, especially those with savvy agents, the studios maintained tight control over the majority of performers. By the early 1930s, the industry’s most overt means of exerting dominance over its most prominent stars was the option contract, typically extending for seven years. Studios not only shaped and refined the stars’ images—changing their names and managing their public relations—but also retained exclusive rights to their services. They could drop or renew contracts, loan actors out, cast them in undesirable roles, and even suspend or sue those deemed problematic.

    “I could be forced to do anything the studio told me to do,” Bette Davis lamented regarding Warner Bros., which signed her to a standard player’s contract in 1931. Frustrated with her roles, Davis realized that her only recourse was to refuse, a stance that led to her suspension without pay. “You could not even work in a five-and-dime store,” Davis remarked. “You could only starve.” While she won her first Best Actress Oscar in 1936, by 1938, she still lacked a provision in her contract for star billing. Although her fame and salary had escalated, her power had not: her third contract with Warner Bros. dictated that she must “perform and render her services whenever, wherever, and as often as the producer requested.”

    Directors and writers contracted by the studios similarly grappled with the struggle for control and autonomy, as companies operated under the belief, as screenwriter Devery Freeman once articulated, that when they hired writers, they owned their ideas “forever in perpetuity.” Each studio presented a different landscape, with varied employment terms. In 1937, independent producer David O. Selznick, known for “Gone With the Wind,” explained that at M.G.M., a director’s role was “solely to get out on the stage and direct the actors, putting them through the paces called for in the script.” Conversely, at Warner Bros., he noted, a director was “purely a cog in the machine,” often receiving the script only days before production commenced.

    Given the ongoing tension between art and industry that characterizes much of Hollywood’s history, it’s unsurprising that the metaphor of “cogs in the machine” frequently appears in narratives about the industry’s past. I cherish many classic Hollywood films (and miss their craftsmanship), but for all its brilliance, the system had its toll. The egregious outrages of sexual exploitation and racial discrimination are, in the end, merely the most grotesque examples of how thoroughly the system could—and did—devour its own.

    “We have the players, the directors, the writers,” Selznick lamented in his resignation letter to the head of Paramount in 1931. “The system that turns these people into automatons is obviously what is wrong.” Selznick’s despair resonates with one of my favorite scenes in “Blade Runner.” Set against the backdrop of a futuristic Los Angeles, the scene involves Deckard (Harrison Ford), a gruff, Bogart-esque figure tasked with hunting down renegade replicants—lifelike synthetic humans produced as slave labor. Early in the film, Deckard visits the Tyrell Corporation, the manufacturer of replicants, to consult with its eerie founder. “Commerce is our goal here,” Tyrell states, exuding a disquieting calm as he explains his business. “‘More human than human’ is our motto,” he continues, echoing the sentiments of an old studio boss.

    As in “Blade Runner,” many of the most memorable sentient machines in cinema take on human forms. This is also true in “Metropolis,” where a metallic automaton is designed to resemble a living woman, as well as in films like the original “Westworld,” “The Stepford Wives,” and the “Terminator” franchise. Even when A.I. lacks a physical body, the most impactful portrayals often feature recognizable human voices, such as Paul Bettany in “Iron Man” and Scarlett Johansson in “Her,” Spike Jonze’s whimsical yet poignant love story about a man (Joaquin Phoenix) and a virtual assistant—a disembodied entity that quickly transforms into an emotionally engaging character due to Johansson’s distinct voice and allure.

    A.I. embodies a human essence in films like “Blade Runner” and others within Hollywood’s narrative landscape. Given the emphasis on character in cinema, this is hardly surprising. A robot formed from cold metal can evoke fear, but non-anthropomorphic machines lack the emotional resonance found in lifelike beings that traverse our screens. Alternately endearing and unsettling, these machines serve as companions, warriors, distractions, and ultimately, mirrors reflecting our own humanity. In Steven Spielberg’s “A.I. Artificial Intelligence” (2001), a poignant tale of a boy android named David (Haley Joel Osment) yearning for his human mother’s affection reveals a core reason for our unease: “In the beginning, didn’t God create Adam to love him?”

    Isaac Asimov once noted that during his childhood, robot stories could typically be categorized into two types: “robot-as-menace” and “robot-as-pathos.” The emotional depth of Spielberg’s “A.I.” lies in its protagonist’s longing for love. Yet David is also intentionally disconcerting, embodying both machine and human traits, which ultimately renders him neither. In a sense, he becomes a troublesome child for his adoptive family and for Spielberg himself. This complexity is addressed with a fairy-tale conclusion, featuring ethereal robots known as “specialists,” slender beings that deactivate David. By that point, however, all organic life on Earth has perished, humanity having technologically advanced itself into extinction.

    Whether intentional or not, films like “A.I.”, “Her,” “The Terminator,” and “The Matrix” have been foreshadowing a reality that now appears imminent. Since the launch of ChatGPT in November, the term artificial intelligence has infiltrated headlines, congressional hearings, and the picket signs of writers and actors who, understandably, fear they might be ushered toward extinction. “A.I. is not art” has appeared on several protest signs, though I prefer the more biting sentiment, “Pay the writers you AI-holes!” It’s a clever phrase, reminding us that writers are irreplaceable, or at least that’s the mantra I’ve been silently repeating while navigating this brave new world. Siri, do you review movies?

  • Exploring the Vibrant Art Scene at The Armory Show 2023

    Exploring the Vibrant Art Scene at The Armory Show 2023

    Back to School in the Art World: The Fall Season Unveils New Exhibitions

    The art world is once again bustling with activity as the fall season kicks off, traditionally marked by a surge of new exhibitions. This year, the landscape has evolved to include art fairs that have strategically aligned their schedules with the inaugural wave of gallery and museum openings. One of the standout events is The Armory Show, now in its third fall iteration at the Javits Center. This mega-fair showcases an impressive 225 galleries from 35 different countries, a significant evolution from its modest beginnings in 1994 when artworks were displayed atop beds at the Gramercy Hotel. Remarkably, even mega-fairs are now subject to larger market dynamics; in July, London-based Frieze acquired both The Armory Show and Expo Chicago.

    This year’s Armory Show offers more than just art for sale; it features a curriculum of live talks, offsite installations, and a curatorial leadership summit, giving it the feel of an academic conference. Yet, at its core, the fairs continue to prioritize commerce and the enhancement of market values. As a result, there is no shortage of paintings, a consistently popular commodity in the art market. This year’s fair draws on the rich influences of Surrealism and Cubism, with figurative painting taking center stage. Amidst the plethora of artworks available for purchase, some booths tell extraordinary stories and provide deep insights into the artists’ backgrounds. While last year leaned heavily towards Latin American artists, this year’s exhibition features a strong presence of Indigenous artists, providing a truly global overview of contemporary art. Here are several noteworthy booths that deserve attention, whether you’re a serious collector or just browsing.

    Noteworthy Booths and Artists

    • Jean Shin (Platform, 11)

      Jean Shin’s installation titled “Huddled Masses” (2020), presented by Boston’s Praise Shadows Art Gallery, features three striking outcroppings inspired by scholar’s rocks found in Zen gardens. However, upon closer inspection, the rock formations are encrusted with mobile phones from the last two decades, intertwined with a tangle of computer cables. While traditional scholar’s rocks and Zen gardens are associated with mental and spiritual clarity, Shin prompts viewers to reflect on the issue of e-waste and the challenges of finding mindfulness in an age dominated by constant distraction.

    • Artists Space (Booth N10)

      At the nonprofit Artists Space, Drake Carr creates an inviting atmosphere with a booth designed to resemble a cozy, capsule-sized New York apartment. Carr’s artistic practice typically revolves around what he calls “Housecalls,” where he draws and paints his subjects within their personal spaces. Invited portrait sitters bring items that hold personal significance, enriching the narrative of each piece. Carr’s inspiration often stems from the fashion industry, exploring how clothing choices shape identity and community.

    • 56 Henry (Booth P36)

      Nearby, LaKela Brown’s work at 56 Henry Gallery employs sly humor to honor and memorialize African American history and hip-hop culture. Her sculptures and wall reliefs, crafted from stark white plaster and resin, depict corn, okra, collard greens, and jewelry such as chunky “door knocker” earrings. By titling her pieces “African/American Still Life,” Brown cleverly references art history while also delivering a deadpan commentary, as if the vibrancy of life has been drained from the vegetables.

    • Patel Brown (Booth F12)

      A striking humanoid figure crawls out of the Canadian gallery Patel Brown’s booth, created by artists Marigold Santos and Rajni Perera. Made from polymer clay, synthetic hair, and other materials, this giant earth-toned creature wears a mask, or perhaps its face is a mask itself. The sculpture evokes deities and mythological figures from the artists’ respective cultures (Santos hails from the Philippines while Perera is from Sri Lanka) and reflects transformative experiences such as motherhood. Through their work, the artists create new, hybrid “Indigenous” sprites and spirits, drawing inspiration from both imagined and real histories.

    • Zielinsky (Booth F28)

      Among the impressive historical presentations is a series of performance photographs by Brazilian artist Vera Chaves Barcellos, showcased at the Barcelona gallery Zielinsky within the Focus section curated by Candice Hopkins. Barcellos’s “On Ice” (1978) captures artists Flávio Pons and Cláudio Goulart gracefully gliding on a frozen lake in Amsterdam, while her “Keep Smiling” (1977) features a grid of photographs of the artist and her friends adorned with identification tags. This project serves as a poignant commentary on survival during Brazil’s military dictatorship.

    • Nature Morte (Booth 218)

      Nature Morte, a respected New Delhi gallery founded by American artist Peter Nagy, presents a well-curated selection of artists that showcases the burgeoning scene in India. Of particular note is Sagarika Sundaram’s exquisite wall hanging, “Iris” (2023), made from wool, silk, and bamboo silk. As fiber arts gain recognition alongside ceramics and other traditionally labeled “craft” media, Sundaram’s lush composition mimics the delicate folds of a flower. This piece exemplifies why handcrafted textile works resonate in a time when “software” is often associated with cold and digital aesthetics.

    • Fridman Gallery (Booth F15)

      As a self-proclaimed fan of Milford Graves, I must highlight his work at Fridman Gallery. The late jazz percussionist and artist, who also taught at Bennington, was a visionary who developed his own martial art called Yara, combining elements of African dance, the Lindy Hop, and the movements of the praying mantis. His assemblage piece, “Bikongo-Ifá: Spirit of the Being” (2020), features tabla drums, an acupuncture model, an African Nkondi figure, and computer monitors displaying heart readings, among other intriguing elements. Graves’s work is paired with that of Remy Jungerman, whose collage-paintings intertwine patterns from Surinamese Maroon culture with modernist designs.

    • Ingleby Gallery (Booth 419)

      Ingleby Gallery of Edinburgh presents vibrant paintings by Lorna Robertson, which stand out for their boldness and playfulness. These large canvases blend a century and a half of revolutionary art movements, incorporating elements of Impressionism, Expressionism, Symbolism, and feminist perspectives. The result is an engaging, colorful experience that invites viewers in while also presenting a dynamic artistic dialogue.

    • Maruani Mercier (Booth 401)

      The representation of Black figures in figurative painting has surged in recent years, with Kwesi Botchway’s dramatic “Flower Boy” (2023) series exemplifying this trend. Displayed at the Belgian gallery Maruani Mercier, Botchway’s paintings juxtapose dark skin tones against deep red backgrounds, with the subject holding delicate sprays of flowers. The young man in the artwork exudes a sense of peace while also conveying a more intense emotional complexity, reflecting the paradoxes of youth and the broader discourse on race and representation.

    • Charlie James Gallery (Booth S8)

      Narsiso Martinez, an artist born in Oaxaca and now based in California, presents his poignant paintings on cardboard boxes at Charlie James Gallery. Focusing on farmworkers, his work highlights their humanity and individuality. Martinez intertwines art-historical references, such as the halos seen in religious paintings, with golden barcodes framing his subjects’ heads. His still-life compositions, which often serve as a tribute to the laborers, are painted on shipping boxes for bananas, adding an element of absurdity to his heartfelt activism.

    • Martin Art Projects (Booth P27)

      Sudan-born, Cairo-based artist Salah Elmur captivates with his haunting Cubo-Surrealist paintings displayed at Martin Art Projects in Cape Town. Drawing from an extensive family archive of approximately 20,000 photographs collected by his father, a photographer in Khartoum, Elmur often utilizes “degraded” photos characterized by double exposures and imperfections. His painting “Red and White Rose” (2023) is accompanied by a corresponding photograph of two women, creating an oasis of calm and connection amidst the tumult of both personal and global narratives.

    The Armory Show Details

    The Armory Show opens to the public from Friday through Sunday at the Javits Center, located at 429 11th Avenue, Manhattan. For more information, visit thearmoryshow.com.

  • The Rise of Humanoid Robots in Everyday Life

    The Rise of Humanoid Robots in Everyday Life

    Humanoid Robots Making Their Way into Homes

    Humanoid Robots Making Their Way into Homes

    On a bright morning, I approached the front door of an elegant two-story residence nestled in Redwood City, California. Almost instantly, the door swung open to reveal a remarkably lifelike robot, draped in a snug beige bodysuit that accentuated its slender figure. This humanoid greeted me with a voice that carried a hint of a Scandinavian accent. Eager to connect, I extended my hand for a shake, and the robot responded with a firm grip, stating, “I have a firm grip.”

    As the homeowner, a Norwegian engineer named Bernt Børnich, requested a bottle of water, the robot smoothly pivoted, made its way to the kitchen, and effortlessly opened the refrigerator door with one hand.

    Artificial intelligence is already revolutionizing various fields by driving vehicles, composing essays, and even generating computer code. Now, humanoid robots—machines designed to mimic human likeness and powered by advanced A.I.—are on the brink of integrating into our daily lives, ready to assist with household chores. Mr. Børnich is the visionary founder and chief executive of a start-up called 1X. By the end of this year, his company aims to deploy its innovative robot, Neo, into over 100 homes throughout Silicon Valley and beyond.

    The founder and chief executive of 1X, Bernt Børnich, alongside Neo, the company’s latest humanoid model. Credit: David B. Torch for The New York Times

    1X is just one among many start-ups racing to introduce humanoid robots to both residential and commercial settings. Since 2015, investors have injected a staggering $7.2 billion into more than 50 start-ups focused on humanoid technology, according to PitchBook, a prominent research firm that monitors the tech industry. The excitement surrounding humanoids reached a new high last year, with investments soaring past $1.6 billion. This figure does not even include the substantial financial resources that Elon Musk and his company, Tesla, are channeling into developing Optimus, a humanoid robot project that began in 2021.

  • Celebrating 25 Years of Bernd das Brot: A Journey Through Europe’s Scariest Children’s Characters

    Celebrating 25 Years of Bernd das Brot: A Journey Through Europe’s Scariest Children’s Characters

    Celebrating 25 Years of Bernd das Brot: A Look Back at Europe’s Most Terrifying Children’s Characters

    Celebrating 25 Years of Bernd das Brot: A Look Back at Europe's Most Terrifying Children's Characters

    This year marks a significant milestone in German television as it celebrates 25 years since the iconic yet melancholic loaf of bread, Bernd das Brot, made his debut on children’s screens. First introduced to young audiences in 2000 on the Kika channel, Bernd, with his perpetual frown, quickly became a beloved figure, capturing the hearts—and nightmares—of children across Germany. Alongside cheerful companions like Chili the Sheep and Briegel the Bush, Bernd’s sour personality stood out, making him a unique character in the realm of children’s entertainment.

    Created by the talented duo of Tommy Krappweis and Norman Cöster, and designed by Georg Graf von Westphalen, Bernd is a loaf of white bread characterized by his permanent scowl and signature phrase “Mist!” (translated as “crap”). His pessimism resonated so deeply with viewers that television programmers recognized the need to shift Bernd’s appearances from daytime to the evening slot on the children’s channel, where a more mature audience could appreciate his grumpy charm. As we commemorate the 25th anniversary of this unconventional character, let’s delve into the archives of European television to uncover other memorable—and often terrifying—figures in children’s programming.

    United Kingdom: Mr Blobby

    No exploration of frightening children’s characters would be complete without the UK’s infamous Mr Blobby. Bursting onto the scene in 1992, during a wildly extravagant era of television production, Mr Blobby was a colossal, bulbous figure with a pink exterior, wobbly eyes, and an electronically altered voice that only uttered the word “blobby” with the alarming intensity of a beast unleashed. His entire persona was built around chaos and terror.

    Initially introduced on the show ‘Noel’s House Party’ as a prank, where unsuspecting celebrities were led to believe he was an established TV character, Mr Blobby managed to captivate a nation, becoming a mainstay on British television. His clumsy antics often resulted in pandemonium as he clumsily stumbled into rooms, leaving destruction in his wake. Representing the decadence of 90s Britain, Mr Blobby is a character that evokes both nostalgia and fear, whether through the tale of him accidentally ruining a young girl’s birthday cake—prompting her father to confront him—or his unexpected success with a number one Christmas single in the UK.

    The Netherlands: Karbonkel

    In a bid to compete with the British for the title of most bizarre children’s character, Dutch television introduced Karbonkel in 1994 as part of the show ‘Ik Mik Loreland’. On the surface, the program aimed to foster literacy among young children, a noble endeavor indeed. However, in true Dutch fashion, the execution was anything but conventional.

    Rather than a warm and inviting learning environment, children were met with the ever-looming threat of Karbonkel, a one-eyed monster who was utterly illiterate and actively discouraged children from learning to read and write. The character instantly terrified young viewers, but by the time the production team realized the full extent of the fear they had instigated, it was too late to make changes. To mitigate the damage, the studio embarked on a tour of schools, showcasing Karbonkel as a mere puppet to reassure children. Despite its traumatizing impact, ‘Ik Mik Loreland’ has remained a cultural touchstone in the Netherlands.

    Czechia: Raťafák Plachta

    Long before Guillermo del Toro captivated audiences with his haunting characters, Czech television aired the Slovak show ‘Slniečko’ from 1979 to 1989. While the title translates to “little sunshine” and featured a friendly hand puppet representing the sun, the true legacy of the show lies with Raťafák Plachta, a puppet created as a satirical take on politicians—a unique twist for a children’s program.

    Known as “big nose blanket,” Raťafák Plachta was an enormous, ungainly puppet requiring two operators to bring him to life, making him appear like a creature from a low-budget horror film. His unsettling presence was enough to haunt the dreams of countless children. Unfortunately, most of the 500 episodes of ‘Slniečko’ have been lost to time, but a parody video featuring the original costume has resurfaced, rekindling the fears of a generation of Slovak-Czech children who remember the nightmare that was Raťafák Plachta.